Nine years ago today, I went to a Gamestop to pick up my
preorder for Xenosaga Episode III: Also
Sprach Zarathustra. While in line, the girl in front of me was also picking
up her preorder of the game (which mystified me, seeing as I had never really
met someone in real life that also played the series). Her boyfriend was right
beside her, looking bored out of his mind. The clerk joked around with her,
saying she should be getting the new Disgaea
game instead. “I have to finish the story!” she said with a laugh. She
handled the situation well.
After she took her copy of the game, I requested for mine. “You
know, you should be getting the new Disgaea
instead,” the clerk said, pulling the same joke on me as the last customer.
Silence. A moment passed, things got awkward, so the clerk went and got the
copy of Xenosaga for me. I didn’t
mean to be a jerk. I was a junior in high school, quiet and awkward as can be,
and small talk was never my forte. But especially that moment, for that game, even joking about getting a
different game seemed ludicrous to me. He gave me my game and, as I was about
to leave, I asked, “Where is the preorder art book?”
“Sorry, we ran out.” With a small fanbase like Xenosaga and how few people in my area
probably played the game, I cried “bullshit” in my mind, but I carried on. I
should have gotten the cool lenticular covered version at Best Buy instead (it
was in my hands at one point), but my preorder had been set. Buying the game
twice had crossed my mind, but since I only had so much money from my summer
job, one copy would have to suffice.
If only I bought two copies! |
By now, you must be wondering what kind of video game would
turn me into such a jerk, to such a slave that I would buy two copies of the
same game. Well, Xenosaga isn’t just a video game; it’s been my life support,
my social circle, and an inspiration. If you’ve known me for a while, you are
aware of the significance that Xenosaga has
had on my life. If you haven’t known me long, then, hey, here’s something that
will let you know a little more about me and then you can run away.
The first game, Xenosaga
Episode I: Der Wille zur Macht (gotta love these Nietzsche titles that are
actually relevant to the game), came out on the PS2 back in 2003. I was waiting
for Tomb Raider: Angel of Darkness,
which seemed like it would never come out (it probably shouldn’t have). I saw a
review for Xenosaga in an issue of
Official Playstation Magazine (RIP, I still have a ton of issues stashed away),
so I was intrigued. Yes, I mostly wanted an RPG to pass the time until the next
Tomb Raider came out (I was also
stuck in middle school hell, so escape was mandatory), but what I got was
something much, much more.
The Characters
The story alone is chock full of themes of identity,
existence, with references to Nietzsche (duh) and even 2001: A Spacey Odyssey, but like my obsession with Evangelion, I fell madly in love with
the characters. At the time of its release, female protagonists in RPGs were
very few, and Shion Uzuki turned out to be a female protagonist that, well,
wasn’t overly sexualized.
Shion Uzuki, as she appears in Episode I |
At the age of 22, she had already become a
high-ranking scientist for the conglomerate Vector Industries. Needless to say,
she was smart. She was caring. Though Vector uniforms looked a bit snug for
ladies, she dressed pretty modestly. She even wore glasses and had, as I liked
to deem it, a chipmunk look about her. But I think that was a problem with
Kunihiko Tanaka’s art style not transitioning well to 3D (I sadly have the same
feelings for Xenoblade Chronicles X,
though I’m not as anal about it as a lot of people have been). And Shion was a
nerd for video games (well, you only find this out from a shameless sidequest
from Episode I where you try to
collect emails advertising other Namco games from 2003). Despite the changes to
her character after the first game (she became a tad more attractive in Episode II but at the cost of her
intelligence, imo, and Episode III…well,
look at that outfit), Shion was a complex protagonist with her own strengths
along with her own insecurities.
And then there was KOS-MOS, the android you either loved to
death or despised because she had more figurines than your favorite character.
I think my love for anything with robots and androids started with KOS-MOS.
KOS-MOS, as she appears in Episode I |
In
the game, KOS-MOS was an android (gynoid if you want to be uber technical)
specifically built to combat the Gnosis, a race of mysterious aliens that
existed mostly in another dimension. I say mostly because they could interact
with us in their quasi state of being, but we couldn’t interact with them,
leading to humans being killed and Gnosis going untouched by conventional
weapons. It was KOS-MOS’s job to basically grab the Gnosis out of their dimension
(using the Hilbert Effect) and fully bring them into ours. Anyway, I fell in
love with her right away. Whether she was kicking alien ass or doing dishes,
KOS-MOS lit up a scene (literally in the former, figuratively in the latter).
Sure, she was cold, calculating, but you knew she had a soul deep down. I
suppose it has become a cliché in anime, movies, games, etc. for the android
character to become self-aware and develop emotions, but her relationship with
Shion really divided her from the cliché. Not quite sisters, not quite
mother-daughter, their relationship was sweet if but painful in the end. I won’t
naysay the shippers, but I never thought of the two in that way. I’m horrible and ship chaosXKOS-MOS, after all.
Anyway, KOS-MOS has become Xenosaga’s legacy after it ended nine years ago. KOS-MOS has
appeared in countless games as a cameo character, from the Tales series to Project X
Zone (as of this writing, I haven’t heard if she has been confirmed for the
sequel or not). She has many figurines based on her many forms, which I will
admit to having a small collection. KOS-MOS embodies Xenosaga now, whether you love or loathe the fact. I’m okay with
it, seeing as she is one of my favorite characters of the series, but every
time I see her, the feeling is bittersweet, like seeing an old friend in
passing and only having the time to wave at them.
My Xeno Shrine |
Getting back to the series characters, a character I loved
and didn’t really expect was the villain Albedo. Albedo was the twin brother of
Jr., a party member, but they were really part of an army of clones to battle
the god-like entity known as U-DO. Albedo and Jr. were special in themselves as
they were born from the same surrogate womb, attached at the back. Albedo
depended on his brother. After finding out he had the knack of being immortal,
he sobbed uncontrollably after learning that his brother was a mere mortal. “If
you die, I want to die too!”
Albedo |
During a battle with their fated enemy, Jr. disconnected
from his brothers and the power of U-DO became overwhelming. Albedo was stricken
with madness and developed a vendetta against his brother. He became vengeful
of MOMO, another party member who was created after the image of Sakura, a girl
Jr. loved. Througout the series, you develop mixed feelings for Albedo, but you
eventually learn his one true desire is to be one with his brother again. As a
twin myself (sorry for bringing up that fact constantly), I could really relate
to Albedo and his plight to be close with his brother. When I originally played
Xenosaga, my brother was one of my few friends. To go through the same things
as Albedo scared me. Even if he was crazy as can be, I felt the closest to
Albedo than most characters.
There are more characters to talk about:
there’s chaos, the mysterious character who taught me that everyone is talented
at something (though, I don’t think my talent is killing aliens with a single
touch); Jin, the “samurai” of the series but also the doting brother of Shion;
and Allen, who probably matches me most in personality than any other character
(he’s a clutz that everyone makes fun of). However, I won’t bore you. The
series has a ton of characters who are good, bad, and somewhere in-between (looking
at you, Wilhelm). Though not everyone gets the proper spotlight (especially
after Episode I), each character is
written with such detail and distinct personalities that you can’t help feeling
something about each one.
The Community
With Xenosaga, I entered my first online community. Granted, I did visit
the IGN forums back in the day along with the Baten Kaitos (another great game by Monolithsoft) forums, but the
place I really felt like I was part of a community was the Xenosaga forum called Xenolegacy. I made online friends for the
first time. I still remember the first time I cautiously entered a chat room. I
felt like I belonged, I had people I could relate to (again, not a lot of people
in my vicinity IRL knew of or cared for Xenosaga).
I was a stupid teenager, so I know I pissed off people with my angst, but the
friends I did make I will always cherish. Along with the community, I helped
moderate another Xenosaga forum
(well, in title only, I was kind of a crappy mod), and I helped code the
English translation of XenoComi, a visual novel that never released outside of
Japan) using Ren’Py and with the help of Kare_Reiko and several other fans
(though, to this day, we still haven’t finished the project; it might be dead).
Even today, long after Xenolegacy was
shut down and replaced with some World of
Warcraft blog or whatever (don’t go there now, it’s weird, like a bunch of
links), I still take part in Xenosaga
forums, though not as much as I used to. The friendship got me through
difficult times, from middle school to college, and I hope I helped other
people as well.
The End...?
This nine year anniversary of Xenosaga Episode III: Also Sprach
Zarathustra comes with great memories and heartache. Nine years without a
new game in the series, the anniversary of its death. The series was originally
planned to be six episodes long, spanning various console generations and casts
of characters, though KOS-MOS would always be there along with chaos (ha, you
can’t have order without chaos…I’ll show myself out). But, due to declining
sales with each installment and changes behind the scenes (staff members
juggled around, the cowriter Soraya Saga being fired), the series was cut short.
I soaked in as much of the final game as possible, originally beating it in two
weeks and five days, 64 hours, 18 minutes, and 58 seconds of game time (yes, I
memorized these numbers for no good reason). I even woke up at 5 a.m. one day
just so I could read the game’s database before heading to school. The ending
to Episode III itself is bittersweet.
Every time a character said, “We’ll meet again,” I choked up a little. I was
saying goodbye to a group of friends I had known for many years.
I miss the series every day. The movement
for an HD rerelease fizzled out about as fast as I expected. Though the
petition grew to 10,000, it did so slowly and acknowledged the fact that us Xenosaga fans are a dying breed. Who
knows, maybe something will happen with the series someday, but I’m a pessimist
at heart. I’m glad the series creator, Tetsuya Takahashi, is still able to create
games. With the purchase of Monolithsoft by Nintendo, the company has had great
success with Xenoblade Chronicles and
X looks absolutely amazing.
Xenosaga will always be there, perfect yet flawed. I’m thankful for
the series, the people who wrote it, the company that developed it, and the
community of fans it spawned. Though I may not talk about it as much as I used
to, the series will never leave my heart. Thank you, Xenosaga.
I miss the series - I really think they could've had a longer-lasting franchise, had they not rushed Episode 1 into production and cranked it out in a year without having realized all the stuff that worked and all that didn't.
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